ITOPF is a global organisation offering a wide range of technical services with the aim of promoting effective response to spills of pollutants from ships. Services are provided at the request of shipowners and their insurers, as well as governments and intergovernmental organisations such as the International Maritime Organisation (IMO) and the International Oil Pollution Compensation Funds (IOPC Funds).
In order to provide these services, the ITOPF team need to be fully trained in correctly identifying slicks of pollutants on the sea and accurately assessing their extent. These skills are also a key component of ITOPF’s external training and education core service.
Developing for Oculus Quest headsets, we created and optimised a series of simulated environments which placed the team in virtual ‘real life’ scenarios. Team members can interact with the content, choose different observation elevations, and take photographs of the environment they are exploring, then scrutinise the decisions they made ‘in situ’ when they have virtually returned to base.
By providing the latest in Virtual Reality training methods and cutting-edge software programming, ITOPF’s team and stakeholders can now be trained anywhere in the world, at the same time, with minimal cost to the organisation.